![]() When I finished my first round of tests with the Ear Force PX22, I thought, "This feels like a $150 headset." Imagine my surprise and delight, then, when I learned that it retails for about half that amount. If you pick up the PX22, you probably won't need two separate headsets for games and music, unless you're a professional musician or a hardcore audiophile. While the Ear Force PX22's music output can't compete with that of a fancy headset (I usually use a $200 Sennheiser HD 25-1 II), it's a perfectly respectable choice for casual listeners. By default, rock music sounded a little distant, but turning up the treble slightly improved the overall fidelity, and turning up the bass made sure that the low notes didn't get lost. Handel, Flogging Molly and Old Crow Medicine Show to get a good mix of genres, and it sounded good all around, although I did have to play with the bass and treble to get the best balance each time. I tried the Ear Force PX22 with music from G.F. Especially with the inline adapter to fine-tune bass and treble options, every genre of music I listened to sounded considerably better than it did on most peripherals I've tested. Like the Ear Force X12, the PX22 is one of the better headsets I've come across for playing music. We were able to talk, but he said that I did not sound as clear when channeled through the smartphone. The only caveat is that the mic didn't sound quite as good when I used it on the phone setting. I found it easy to adjust the mic to a comfortable position, and we talked without any interruptions or loss of clarity. When talking with a co-worker via Skype, he informed me that my voice was crystal clear. It's not quite as deep as software that gives you 10 different equalization options, but it's much more user-friendly. Whether I was listening to music or playing a game, I could always take a few seconds to tweak treble and bass levels. ![]() The inline adapter is simple, intuitive and takes almost no time to learn and manipulate. Having grappled with a lot of unintuitive headset software, I much prefer the Ear Force PX22's approach. You can also use the inline adapter to hook the headset into Xbox and PlayStation consoles. You can also mute the mic, select whether to hear your own voice from the mic, or gear the mic toward phone calls.Īlthough the Ear Force PX22 does not feature Bluetooth phone connectivity, like the Roccat Kave XTD, you can plug it into your phone manually and have conversations without having to take your hands away from your keyboard and mouse. The adapter itself is a small white box with five dials: bass, treble, chat volume, game volume and inline mic volume (how well you can hear your own voice). ![]() The Ear Force PX22 does not possess any software, but its inline adapter fills many of the same roles, and in a much more straightforward way. The PX22 always sounds good, and often sounds great, but I couldn't point to any singular feature that really sets it apart from its peers. My only criticism - if you can call it that - was that nothing about the sound really set it apart from its competitors. In Assassin's Creed Unity, it was easy to make out the conversations of French townsfolk and the guttural gurgles of guards as they succumbed to Arno's hidden blade. My firefight in Titanfall sounded immersive, replete with mech suits clanking at each other in frenzied melees and futuristic soldiers clambering over crumbling walls. The peripheral performed well for both games, especially with the bass turned up.
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